I’m a helper at New Citizens Incorporated. I like to do it. And along the way, I’ve learned a few tricks. Just some random thoughts at the moment.
Keep focused. The objective (IMO) of a helper is to bring the newcomer, specifically the new-rezzed to a point of competence in the basics skills of SL as quickly as is possible. The shorter you keep your training, the easier it is on both of you.
Now, YOU are the helper. It’s up to you to take charge. YOU set the frame for the interaction. Keep structured, if you let Them Who Know Not What They Do take charge, you will be helping them for hours on end. This goes against our mission, and honestly, sometimes our (and their) patience. I’m a helper, but I live there, so when I like to hang out with my friends and build, it’s nice to help someone move on quickly.
Have a structured tutorial for the basic skills. I’m in the midst of writing a formal version of one that I use and adapt right now. I’ll post it at some point.
When teaching someone basic skills, start off with the very simplest granular piece, then progressively build on it. Walking: Arrow Keys. One tap = one step. Running. Just like walking. Control R toggles walk/run. Flying: just like walking. Page up. arrow keys. Tap tap. Page down. Sit on the ground, sit on a cube. Sit on a pose stand. And so on and so forth.
Use metaphores based on experience that they understand. A landmark is like a bookmark. You’ve surfed the web, right? Ever bookmarked a place? Same idea, instead, just like we can bookmark a site, we can landmark a place.
When meeting a newbie, quickly assess their skill level. Ask questions right up front. Are you on a Mac, or a PC? What is your skill level with computers? Don’t take it for granted that they are either competent, or incompetent. Ask pointed questions to know how to direct their attention.
When they say “I need help” ask question that are specific: “To do what?”. Then wait. And listen. The next few words will tell you everything about their skill level.
When they say “I’m new”, don’t respond with “Obviously”. That’s just not nice. Welcome them to Second Life with energy and a cheery smile.
Working with a group is actually easier than working with individuals. Not only do you have pack mentality at work, but they help each other out.
You want to make sure that they can move, communicate and use their camera. I that order.
The next level is that of using teleports, the search feature and how to use objects. Take every single helping instance as an opportunity to streamline your teaching matter. Take the time to consider how to sequence ideas and phrase them so that the shortest sentence drills it into their mind.
Helpers get asked the same questions, over and over. Have some sort of text-macro software with pre-made answers.
Have two people relay help. Sometimes, no matter how hard you try, you just don’t seem to have the language, or the right conceptual frame to ’spain something to someone. It’s often useful to have another person bounce ideas in a new way, or catch it from a different angle.
Hope some of these ideas help. I’ll post more as I think of them.
PS: I am WAAAY open to new ideas and suggestions on this theme. Let me know!





