June 13, 2009 at 9:40 pm (Personal Snapshots, SL Photography, Windlight)
Tags: avatar, cyborg, photography, Quite Oh, Second Life, woman

Cyborg in the light. (from profile pic to vanity pic)
2009-06-13 I was thinking of updating my profile pic. Full body shots are rarely useful for it, but I’d gotten the lighting just-so on this one, so I thought I’d share it. Call it a vanity pic. Unretouched, of course.
Added it to my flickr stream too: http://www.flickr.com/photos/quiteoh/
This shot was taken in Midian City slurl.com/secondlife/Midian%20City/138/174/29
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August 18, 2008 at 10:55 pm (SL Photography, Tips and Tricks)
Tags: alien, cyborg, drama, emotion, Second Life, SecondLife, terror

A female cyborg is under attack from a menacing alien!
Dramadramadrama. What will our heroine do?
I’ve been dying to figure out a way to add some guts and drama to our AVs. Part of the problem is that we have a face that’s as placid as a Hindu cow. We can use Yadni’s emoter HUD that makes use of the built in facial animation to combine them, but the default expressions are very cartoonish–fine for when SL first started, and given the technical limitations, I can understand it. So what to do?
Steal ideas from comic books! And by the way, for people searching for terms like “steal second life clothing”? STOP IT. Sweet Mary, when you translate the linden costs into real life costs, a full outfit might cost you one or two dollars! Get a LIFE you cheap thiefs!
Sorry, /me steps off the soap box.
So, what do we do? We find ideas in comic books where the expressions are deliberately exaggerated. This one reminds me of the 1950’s detective comic books.
Photography Tip: A trick about photographing facial expressions. What looks stupid at one angle can look perfect in another. This facial expression, for example when viewed from the front or above gives our model ginormous doe eyes. Not quite what we’re looking for, but from below one does not see the full scope of the eye, and thus we have a slightly wide-eyed fearful look that is somewhat more realistic.
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July 30, 2008 at 12:50 am (Personal Snapshots)
Tags: avatar, cyborg, Second Life

If only he had chosen a better pickup line...
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July 29, 2008 at 5:02 am (SL Photography, Studies)
Tags: avatar, cyborg, Green Hills, Quite Oh, Sci-fi, Second Life, Space

Image of a young female cyborg on a ship, deep in space, overlooking the planet Earth
When I create a look for an avatar, there’s always a compulsion to find just the right environment to fit it in, or (pun fully intended) to make it look like it’s at home in it’s environment. This is a stunning sim that seemed to suit the purpose. Throw in a little windlight to add the mood: dark enough to make it feel as lonely as space, backlit to create the sense of space and yet enough to illuminate the model’s features.
At first I thought that Windlight would be difficult to master. It’s not. I should start writing a Windlight post or perphaps a series of tutorials to inspire me to deepen my undertanding of it.
I sure do love Second Life!
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July 26, 2008 at 7:36 am (Uncategorized)
Tags: build, cyborg, newbie, newcomer, texture
This is just a texture I made for the interior of a visor to accessorize my cyborg AV. This is not photography, but it’s fun and silly.

How a borg sees (some) newbes in Second LIfe
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