What makes a good Second Life animation?

When photographing people, one of the more important items for creating emotion in a image is that of body language and facial expression. Deep and rich as SL is, there are understandable areas where it is lacking. This is one of them. So, our intrepid creators, along with the framework by the programmers allow us to play animations. I’m sure that in the beginning that this was intended for large gestures such as waving and such, but over time, people have adapted to it convey more subtlety and nuance to our characters. Enter the domain of animations and of animation overriders (AOs) Read the rest of this entry »

Loss

Image of a sad woman looking out at a cold, desolate landscape

Image of a sorrowful woman looking out at a cold, desolate landscape

Sometimes people go away, they don’t want to come back. You can’t change it and that’s just how it is.