Maybe it’s time to come back home

I logged back on to SL, after what has it been, six months? Feels longer. And I remembered why I enjoyed it so much. I got caught up on some news and it helps me feel a bit more connected. I might be ready to come back soon. Read the rest of this entry »

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Quite Oh, on extended hiatus

Dear friends,

I’m sorry, but I won’t be returning to SL for quite some time. I won’t go so far as to say that it is permanent, but it will be for an extended period. There are a number of reasons: Read the rest of this entry »

How to be a succesful merchant in Second Life

How to be a succesful merchant in Second Life (or How to make money in Second Life)

It starts with attitude.

[Note: This *is* a rant. And as a rant it may paint some vendors with a wide brush. Those of you who feel targeted might consider that this feedback from a potential customer is useful. Those who are in fact excellent vendors may agree, and see what they are doing well. For another side of the story, see How to complain effectively.]

The other day, I met some lovely people. A vendor who sells oddball animations. They are well done and funny. They were selling dollarbie poses, entertaining enough that I’d be happy to send someone to take a look it and and decide if they wanted to spend L$1 per anim. So I blogged it.

Later, having met her and a couple of her friends, I enjoyed their good company, I also blogged a very funny pose. I blogged it because it was funny. One of the friends asked me if I would blog their freebie. “Is it notable? Is it worthy of blogging? Is it extraordinary in some sense?” “Oh! It is! It’s quite the thing!”. Read the rest of this entry »

How to steal Anything in Second Life!

Second Life is so cool, but why pay for the things that other people have worked hard to build and created when you can save yourself $1.25 US and simply rip them off? In fact, you can simply snarf people’s stuff for FREE then re-sell them and make BIG MONEY, here’s how:

Step-by-Step instructions on how to steal hair, shoes, clothes, skins, huds, scripts, animations and anything you can think of in Second Life and get aways with it legally!*

Copybot download link is at bottom of page.

Read the rest of this entry »

Stealing Second Life Animations

Found the folloing in the list of keywords that people used to find my site “second life stealing animations”. I certainly hope this it’s how to prevent theft, rather than practical how-to’s. As a photographer, I’m grateful for the talent, vision and work that people put into creating things that the rest of us can use, if the preferred way of being thanked is a few linden, then I’m happy to do that. Let’s always remember that the value of Second Life is that there are so many different people with differing visions and skillsets. Lindens make life easier, and it keeps the content creators creating. I certainly want more anims, and more AVs and more clothes and more toys.

Let’s not steal from creators. Let us support them.

Poses versus animations

I confess to having a preference to using animations for taking images. Other than the fact that you get more involved, waiting for the moment, having a variety of snaps to take, especially if the head and torso are set to lower priorities, it’s simply economical! Consider that an animation is a series of transitions from one pose to another. How many poses in a 15 to 30 second animation? Lots more than one. Further, with the the AV’s instinctual movements like trying to keep solid ground, or turning when you move your mouse I find that I prefer the flexibility. While I can appreciate that a static pose might be useful for those couple shots, I think, given the choice that I’d still prefer to use animations. Mind you, I’ve not done any, so I really can’t speak with any authority on that matter.