A Machine’s Dream…

A Machine's Dream... Picture taken at Quite Oh's first exhibition  (as contributor)

A Machine's Dream... Picture taken at Quite Oh's first exhibition (as contributor)

Hey! Come see an exhibition! A Machine’s Dream… An organic steampunk ecosystem in a giant hat, invoking a sense of mysticism, of a lost world where machines and organic life became one. See Quite Oh has been up to for the last 14 days! Free presents too. Only open until Sept 30, 2009. http://slurl.com/secondlife/IBM%202/127/188/76

About this build. First, it was started and initiated by Spiral Walsher, who then invited a number of us to participate. Contributing were

Spiral Walcher
Quite Oh
Andrek Lowell
Jopsy Pendragon
Sleeves Rhode
Deson Bowenford
Darlingmonster Ember
Tormented Twilight
Janet Rossini
Jenrose Meredith

This was the first time I had basically no limit on the prims I could use, and boy did I indulge! :) Also, for my part I built all my part in about 13 days straight.

Things I’ve learned: Read the rest of this entry »

Quite Oh, Cyborg in the light.

Cyborg in the light. (from profile pic to vanity pic)

Cyborg in the light. (from profile pic to vanity pic)

2009-06-13 I was thinking of updating my profile pic. Full body shots are rarely useful for it, but I’d gotten the lighting just-so on this one, so I thought I’d share it. Call it a vanity pic. Unretouched, of course.

Added it to my flickr stream too: http://www.flickr.com/photos/quiteoh/

This shot was taken in Midian City slurl.com/secondlife/Midian%20City/138/174/29

They called it “Home”

Image of a young female cyborg on a ship, deep in space, overlooking the planet Earth

Image of a young female cyborg on a ship, deep in space, overlooking the planet Earth

When I create a look for an avatar, there’s always a compulsion to find just the right environment to fit it in, or (pun fully intended) to make it look like it’s at home in it’s environment. This is a stunning sim that seemed to suit the purpose. Throw in a little windlight to add the mood: dark enough to make it feel as lonely as space, backlit to create the sense of space and yet enough to illuminate the model’s features.

At first I thought that Windlight would be difficult to master. It’s not. I should start writing a Windlight post or perphaps a series of tutorials to inspire me to deepen my undertanding of it.

I sure do love Second Life!

A reminder of Luis Royo

Image of a female cyborg amongst the ruins of Midian City

Image of a female cyborg amongst the ruins of Midian City

This is a very Luis Royo image to me. Beauty, ugliness, apocalypse, culture. No matter how I set my graphic card’s settings, however, I just was not able to get rid of the anti-alising on her hair. That’s annoying. Not my best work, but who said that a picture has to be perfect to evoke emotion and imagination?

Oh who am I kidding? This was an excuse to experiment with Windlight, me having just acquired a video card. /End confession.